Hoi4 combat width

The rule was that divisions need to fit into the combat width effectively. 1,2,4,5,8,10,20,40 all fit into the width of 40. Small divisions tend to not work out to well, as they tend to die (and lag games), so people gravitated towards 20 and 40. When tiles have different widths, there will not be an overall best width, but instead best widths ....

AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...10 width can’t fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus.

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Why does artillery use combat width? Combat width is basically a limit to the amount of soldiers you can have engaged at the same time. If you pack soldiers too densely, they can too easily killed by explosions, thus width represents the practical limit of that. And then there is front line artillery.Apr 26, 2023 · 15 Width. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate in said battle. Due to their low ... The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...

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This is because the game will try to get as many divisions in combat until it reaches the combat width of the battle. 34w divisions will lead to 25%+ penalty, while 36 will only give around 3%. For most people, i recommend that you use combat widths that are under 10% in the Weighted Average Penalty Category. Planet Earth has many different regions with unique geographical features and weather patterns. Some areas are usually very warm, while others are cold throughout most of the year. On Earth, our planet usually undergoes slow changes in the ...I didn't find anything by searching but it seems like combat widths don't follow the 80 for attacking from one province and +40 for each flank that the base game does. As far as I can tell it will let me attack from one direction with 60 width and open up +20 more for each flank, but I've also seen what looks like weird random widths for other ... ….

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That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.

Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head. There is no width that is optimal in every situation now.40w for less casualties and deal more damage. For Soviet when you get the doctrine to reduce combat width, infantry can replace line artillery or special forces. I often concentrate the use of artillery in one division, 5 or 6 artillery... because when you stack soft attack over enemy 's defense points, each attack will deal 4x more damage.

what does m and t bank stand for Go to hoi4 r/hoi4 • by davethecavee. View community ranking In the Top 1% of largest communities on Reddit. Is AAT the update that changed how combat width works now? … skyward galesburghow to program the quadratic formula into a ti 84 plus Planet Earth has many different regions with unique geographical features and weather patterns. Some areas are usually very warm, while others are cold throughout most of the year. On Earth, our planet usually undergoes slow changes in the ... cool math games pong Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75.I didn't find anything by searching but it seems like combat widths don't follow the 80 for attacking from one province and +40 for each flank that the base game does. As far as I can tell it will let me attack from one direction with 60 width and open up +20 more for each flank, but I've also seen what looks like weird random widths for other ... penn state behrend academic calendarintimate treasures greeneville tnhow to use hulu with verizon 1 Nomenclature 1.1 Division 1.2 Battalion 1.3 Battalion group and regiment 1.4 Support company 2 Statistics 2.1 Base stats 2.2 Combat stats 2.3 Other Stats 2.4 Equipment cost 2.5 Terrain modifiers 3 Unit types 3.1 Infantry 3.2 Mobile battalions 3.3 Support companies 3.4 Armored units 3.5 Railway artillery 4 EquipmentThe best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother. is meowbahh a guy Considerations Some division widths can't have combat penalty on certain terrain types and total combat widths but always waste some combat width. For an example 4 divisions with 22 width is the maximum that can fit on plains/desert during combat width one attack direction. i 80 road conditions iowacraigslist jensen beach flshawn lea funeral home obituaries Apr 15, 2022 · Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2. Subscribe to downloadHistorically Optimal Divisions. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. The vanilla version of HOI4 treats infantry as the most organized units in a division.